Post by Mr.Necom on Dec 14, 2006 10:42:18 GMT
Account Balances
Please ensure your account balance is above £0.00 if you want your turns to be printed and sent to you! If your account is in the red, then your turns will not be printed, and you run the risk of losing your side. If you find you don't get your turn, please email Neil as soon as you possibly can - he will usually be able to print off your turn for you, so long as you are able to make a payment before the next deadline comes around.
Please note that this applies for all games... even those where you pay for a full season in the first turn. Please ensure your account stays in credit at all times.
In games where turns happen more than once a week, you pay once a season. You only pay on your first turn each season, the rest of the turns are free. The initial turn usually costs £16 or £10. This will usually be week 1, though it'll be later if you join after that. If you leave a team afterwards, you don't get a refund of all or part - because you were manager of the team for a turn and are therefore liable to pay for it. The reason it happens this way is that games are much better if managers stay around for whole seasons. If you drop a team you don't get a refund. If you take over a team from someone else you still have to pay for your first turn.
It is up to managers to keep their account balances in credit - PDF turns will not be generated if account is not in credit. Go a turn or two with the account not in credit and the team will be cancelled.
Deadlines
The turn deadline for each game is 5am on the day of the deadline. Please ensure you have submitted your turns using the online return sheet at www.necomgames.com by 5am on the deadline date or you risk your changes not being included.
Players
What is a players' 'overall' value, and how is it worked out?
Each player has a set of 7 statistics rated out of 95, those stats added together and divided by 7 give a player his 'overall' value. The higher a player's overall, the better and more expensive he will be.
Is there any benefit to having a player who's 285 positionally and 85ov, over a player who's 285 positionally and 78ov?
Yes. whilst in theory they may look like they should perform identically, the player with the higher overall value has extra positional points attributed to his other 4 statistics, and will therefore be a better all-round player. You may find that your players require statistics in areas other than the 'main' three.
I have a player who's a striker in real life, however in Necom, his best position is TM - shouldn't this be corrected?
No. Each and every player in each game has their own set of stats. Whilst a player may well start his Necom life as a TM, you're able to use the coaches in your squad to tailor him to wherever you like. If you'd prefer him to be an ST, use the appropriate coaches on him and over time he'll learn his new skills.
I have a player who's 285ST 86ov, but he doesn't score goals. Someone else has a 245ST 79ov who can't stop scoring!
This could be for many reasons - your team's style, aggression and formation perhaps. Your players form, fitness and happiness. It could also be that even though he's a 285ST, playing as a ST isn't his most natural position, or he's not getting the right support from the rest of your team. Try playing him elsewhere and see if that helps.
Lower overall players do occasionally outshine their more illustrious counterparts... in real life as well as in League Soccer.
How do I add a player to the main database?
You need to provide Necom with the players full name, real life club, DoB, position, and some tangible evidence that the player actually exists. If you're sending it in by post, print something off the internet that corroborates your evidence, or cut something out of a magazine. If you're doing it by email then send him a URL to the website that corroborates your facts.
He'll be added to the database at some point, but you'll have to use one of your scouts to bring him into your squad. If he doesn't find him the first turn - try next turn, Neil might not have added him yet.
And don't tell anyone who you've added, or you'll probably find he'll be somewhere else by the time you get him...
Transfers
Can you buy / loan injured players ?
You can if they are injured for less than 4 weeks. If it’s more than that, then you’ll need to wait…
If I change a players position, what rating is he likely to drop down to?
Players whose positions are changed are likely to drop 2-4 overall points. The ratings of staff members sadly drop all the way to zero and they have to start learning their new skill from scratch.
I had a player on the auction list and received many bids all over the asking price so why didnt the player transfer to the highest bidder?
A player on the auction list will move to the highest bidder.
At least in most cases.
There are a few exceptions -
- If the bidding club doesn't have enough money to fund their offer, it will be refused
- If the player is on weeks, he won't go anywhere.
- If the players contract is 10 weeks or less he won't go anywhere.
- If the player is injured more than 4 weeks he won't go anywhere
- If the offer is below the asking price he was put on the list for, it will be refused.
- If the offer is above the maximum amount the player can move for (the amount above which you'd get a message saying 'Price Too High') it will be refused.
Other than that, highest bid only. The player gets no say in the matter whatsoever.
Is there a way to ascertain the minimum and maximum values that your directors will let you offer for a player? (ie to save trying a value only to have your directors say you can't offer that much)
No. Players have transfer values to reflect their value, and for the most part are what Necom believe a fair price for the player would be. The maximum and minimum values for players are subject to complex mathmatical procedures, and these figures are not publically available.
Can I have this player from an unmanaged team please, he plays for my club in real life/I once saw him in a motorway service station/I like him a lot ?
No, sadly we cannot just give you players, that wouldn't be fair on all the other managers in your game. If you see a player at an unmanaged team you like the look of then you'll need to follow the same rules as everyone else and bid for him on the return sheet.
How much should I offer for an unmanaged player?
That depends. More than the value for a start, then more and more and sometimes more. When you make an offer for an unmanaged player you'll get a response on the transfers section of the printout - read it and see what it says for clues. Maybe you'll need to offer more.
Is there a way to ascertain what might change the mind of a player who says they don't want to leave their current club?
No. You can try offering more money, but if a player doesn't want to leave their current club, there isn't an awful lot you can do to find out why. League Soccer players generally have an extra bit of loyalty to their real life clubs (in order that those squads stay reasonably decent for new managers) so tempting them away from there can be very tricky indeed.
I have more than one team, can I transfer players between my own clubs?
Often you can, but there are a few rules that can stop you (put in place to prevent cheating and team stripping).
Firstly, the price - this is determined by the computer (look at the 'value' column on the return sheet).
Secondly, you cannot sell players from a team to another side you manage in the first 5 turns as manager.
Thirdly, you cannot transfer players rated 83 or above between your own sides. Rating is checked both in the game and on the main database (so you can't get around this rule by retraining a player to reduce his value and then transferring him).
I have more than one team, can I do a deal which involves selling players from one club in order to fund a player coming in to my other club?
No you can't. Using players from one club in order to secure a deal for your other team is expressly forbidden in the rulebook, and will most likely result in a LSFA enquiry into the transfers.
Contracts
If you have a player injured for 15 weeks and his contract runs out in 12, will he sign a new deal whilst out injured?
Being injured doesn't affect whether or not he'll sign a new deal - if he's happy he'll sign whether injured or not. However, his contract won't run out in 12 weeks, as when a player is injured and has less than 10 weeks left on his contract, the contract freezes until he is fit again.
My player has a low on weeks and he's not happy. Will I lose him?
Probably. If a player's contract reaches 0 he will be placed on the out of contracts list the following turn, and you will lose him for nothing. Various methods have been tried in order to get a player to be happy, making him team captain, free kick taker, penalty taker etc. may produce results, equally, he might be persuaded to sign on for an extremely lucrative paydeal.
Players are not likely to look kindly at a paycut, though sometimes will reluctantly accept one (say for example their rating has dropped considerably). Sometimes they won't.
A player leaves your club the second his contract reaches zero. When he has one week to go he'll still appear on your printout but you can't offer him a new deal as he's already packing his stuff and getting out. Get those contracts agreed well in advance to ensure you don't have any last minute hiccups and lose him.
Players who put in transfer requests won't sign new contracts until you get them to withdraw their request. Leave a player out of the side when he's already requested a transfer and you're making it clear you don't want him - whatever happens that player is probably going to leave you. Either play him or sell him.
Is there a maximum contract I can offer a player?
£600,000k a week. Bear in mind, that whilst in theory it might sound like a good idea to bid that much for a player, you'll have to pay him that for the duration of his contract (over 20 weeks, that'll work out to £13m). If you sell the player, you'll have to pay up the remainder of his contract, and that will be taken from the transfer fee. In practice there are very few players you'd ever want to pay that sort of contract to buy.
How Does An 'Out Of Contract' player decide who to join?
Players on the out of contracts list will move to the team offering them the highest wage, so long as that team is not in debt. It used to be the case that the player would also look at how many players the team had that were as good as or better than him (by overall rating) already in the squad - usually 3 or 4 for the outfield positions, just one for keepers - but for simplicity this was removed in May 2012. Currently, so long as the team is not in debt, the player will move to the club offering the highest wage. Any offer higher than £600,000 will be treated by the system as being exactly £600,000. If two or more teams tie with the highest wage offer to a player then one of them will be chosen at random.
Club Staff
How Do I Get Coaches / Physios / Scouts
Use an older player in your team that you think will be ready to give up playing. In the TRANSFERS section of your return sheet write this
[Player Name] [Player Number] RETRAIN JOB
Where JOB is either PHYSIO, SCOUT or one of the 20 different coaching options (see your rulebook for a table of those)
How do I get real-life coaches / physios / scouts?
Scout the person you want to employ. If he's on the database in your game, you can attempt to recruit him using the normal methods. If he's not found on the database, you'll need to provide the person's details to Neil with your turn (with evidence from a website, or a newspaper cutting), and scout him the following week.
How Do I change the speciality of a coach?
In the same way as you would change a player into a coach - or indeed a players position. Use the transfer action 'RETRAIN'. In the TRANSFERS section of your return sheet write this
[Player Name] [Player Number] RETRAIN [job]
Where JOB is either PHYSIO, SCOUT or one of the 20 different coaching options (see your rulebook for a table of those)
How Do I Improve The Ratings of My Staff?
Simply get them doing some training. In the staff actions section of the return sheet, write down
TRAIN [Staff Number]
You only need to do this once – they’ll keep training each week until you give them another job to do.
Can you buy / sell members of staff?
Yes you can - they have an extremely small intrinsic value though, so you're probably better off loaning them in, or training your own up.
Are individual members of staff restricted to one order per turn?
Yes they are
Can I put multiple members of staff on one player?
Yes you can, although the chances of any/all of them working diminish with each coach you ask to train that player.
How do I use scouts to bring in new players?
Use the action SCOUT | Scout Number | Player Name
The scout attempts to bring him to your club for a trial (8 week) period. Write SCOUT(number) – the number is the four or five digit player number next to the scout on your printout sheet - in the first box, then the name of the player you wish to get in the second box. We need his full name, not just his surname but his first name as well. If your scouts are able to sign the player for you, they will do so. He will join you initially on a trial basis with an 8 week contract. If you wish to keep him after that, you’ll need to arrange a new deal with him by offering him a long, medium or short term contract, and pay him his contract signing fee (10% of his value).
Eg.
SCOUT 15911 Ryan Giggs
If your scouts are not able to sign the player, they will tell you why not – this could be for one of two reasons.
He’s already at another team - in this instance the scout will tell you which club the player is currently at.
He’s not listed on our database - in this instance the scout will attempt to find a player for you with the closest spelling to the one you've searched for. If the player isn’t on our database you can apply to have the player added. Just send in proof that the player exists from magazines or newspapers. These must include his real life team and his date of birth. Necom will then add that player to their main database once they receive enough information. You can then attempt to scout the player a second time, and hopefully you’ll be lucky enough to get him this time.
Please do not send info in to have a player added to the database until you've found out that he isn't already on there.
How Much Do I Need To Bid To Get A Player From An Unmanaged Team?
This depends. One way to find out the amount is to get your scout to watch the player for a few weeks. Another way is simply to use trial and error - offering more and more until you bid enough.
Two Teams Make A High Enough Offer To An Unmanaged Team - Who Gets The Player?
All other things being equal - assuming both teams have enough money to fund their bids and so on - if both bids are over the amount that the club would accept, then the player would move to the club making the highest bid.
Feeder Teams
What are feeder teams?
Feeder teams are a place for your main team to send out players in order to get their morale and fitness levels up, keep their morale up and so on. Maybe try out formations and tactics. You can transfer players to and from a feeder team for no fee, and no weeks go on the player. Feeder teams play in their own division (they can’t get promoted or relegated) though they do get to enter the cup competitions. Feeder teams start with no money and no first team players of note (they’ll have a few reserve and youth players of no significant value).
How do I get a feeder team?
Either email Necom requesting one, or write
FEEDER [Club Name] in one of your extra actions.
Can a player signed by the main club but on weeks move to the feeder team ?
Yes he can
Can a player who has completed a term at feeder club be sent direct to main clubs reserves or youth team rather than first team ?
No, he goes into the first team squad. You’ll have to move him to the reserves the following turn.
Can feeder clubs do direct transfers with other clubs ?
Yes they can. Any money they spend (or indeed any money they make - including sales of players and prize money) is given to the main team.
How do I transfer a player from my main side to my feeder team?
Simply write
[Player Name] [Player Number] [To <name of feeder team>] in the transfers section of the return sheet, eg.
Sidwell 2587 To Coventry
You don't need to write anything in the amount column.
it doesn't matter if the player appears in your 1st team squad, reserves or your youth side - they'll go to the feeder team 1st team squad.
If you're transfering from your feeder, then it's the same in reverse
[Player Name] [Player Number] [To <name of main team>]
eg. Dominquez 1548 To Milan
This will transfer the player from your feeder into your main team. If you want him to be in the reserve/youth side, you'll have to use another transfer slot to move him as follows:
[Player Name] [Player Number] [To Reserves/Youth]
Necom Noticeboards
What rules are there governing posts on the boards?
There are a number of vital rules that you agree to by posting on these noticeboards.
No swearing. This includes implied swearing or sticking asterisks in the middle of words.
No unsavoury, derogatory or anti-social comments. Nothing offensive, racist, sexist, aggressive etc.
No bad mouthing of other members
No promoting or discussing other PBM or online management games
Do not disclose your password or login details to anyone. You are responsible for any messages posted under your account. The excuse 'my brother logged in to my account' will simply not be accepted. To protect your password make sure you always log off.
A warning system is in place which we will use to notify members of any transgressions. Severe or repeated misuse will result in suspension or complete cancellation of a members account.
All threads or comments which the administrators feel are unacceptable will be removed.
Only those who manage teams in League Soccer will be permitted to post on the boards. If you stop playing League Soccer, then we will suspend your account. All applications for accounts to post on here first need to be approved by Mr.Necom.
Finally, read the FAQ (this list of questions) - and please don't ask questions that are already answered here!
How do you get your squad sheet from your PDF turn to post on the boards here
1: Open your PDF File
2: Go to your teamsheet so it's displayed on screen.
3: Press 'Prt Scr' (usually next to the Scroll Lock key on your keyboard. you won't actually see anything 'happen' at this point)
4: Open Paint (on Windows XP it's under 'Start -> All Programs -> Accessories -> Paint'
5: With paint open, click anywhere on the white background.
6: Press 'Ctrl & V'
7: Your teamsheet should be displayed in Paint.
8: Use the Cutting tool (Top Right of the toolbox on the left - looks like a dotted rectangle) to draw an outline around your squad.
9: Press 'Ctrl & X'
10: Go to 'File -> New'
11: Press 'Ctrl & V'
12: Save your file - preferably as a .jpg
13: Upload it somewhere on the internet
14: Link to the picture on the board using
That's all there is to it.
How do you line up tables in your posts?
The easiest way is to use PRE and /PRE tags around your tables and then add spaces to make things line up. Here’s an example of how you would lay that out…
Loyalty Points
How Do I Collect Loyalty Points ?
Each turn you are manager of your team in League Soccer, so long as your account with necom is in credit, you are awarded 100 Loyalty Points. You can also get extra Loyalty Points – for paying £25 into your account you get 1000 extra points, and for paying in £50 you get 3000 points. These are evenly divided between all the teams that you manage.
What Can I Get With My Loyalty Points ?
You can trade your Loyalty Points in for some credit for a free turn in the game, or some cash for your club. 1000 points could be used to earn an extra £1 million for your club side. Save up more points, and earn your club more money – 3000 points gets your club £5 million whilst if you can save up 5000 points you can have £10 million for your team. Alternatively, get some credit to pay for your turn. 5000 points earns you one turns worth of credit for your necom account.
To turn your Loyalty Points into club cash write down in the Extra Actions section of the return sheet
Loyalty points belong to the team - they are a loyalty bonus for being the manager of that particular team. Under no circumstances are they ever transferrable, either to another manager or to other teams you yourself manage.
LP CLUB CASH
To turn your Loyalty Points into credit for your account, write down
LP FREE TURN
You will receive the rough value of one turn in the game you are in (so if you are in a weekly game, that will be £2.10, if you pay for a season in advance then that will be less).
New Games
Are you setting up any new games in the near future?
Probably not. However, old games are often revamped and totally updated squads are sometimes available in those. A notice will be listed on the boards at this point and teams given out on a strictly first come first served basis.
Is it possible to reserve a side that may come available in the future?
No it isn't, sorry
Is it possible to set up my own private game?
Yes it is! We will set up a closed game of League Soccer for anyone that wants one, subject to the game having at least two manged teams in it. However, ALL managed teams in the game must be paid for in advance at a rate of £28.00 per season (one turn per week) or £16 (two turns per week). New managers can only join with the permission of the person initiating the game, and can do so only at the end of the season (and on payment of the fee for a full season). All other rules for the game are the same as every other League Soccer game. We will not set up a noticeboard here for a closed game - since other managers can't join in - but you are welcome to devise your own.
Cup Competitions
Who Qualifies For The Champions League?
1 - Winners of the previous seasons Super Cup
2 - Winners of the previous seasons Champions League (or runners up if winners are (1)
3 - Winners of both FA Cups (or runners up if winners are (1) or (2)
4 - Top two placed league teams in Premier Division and Serie A who haven't already qualified through (1), (2) or (3)
Who Qualifies For The Europa League?
1 - Both League Cup winners if they've not qualified for the C.L. already. If they have, the runners up qualify. If they too have qualified for the CL, then there is one extra league place.
2 - Top three (or four - see (1)) teams in Premier Division and Serie A who haven't already qualified for the Champions League or the Europa League through (1)
Champions League Prize Money
Group stage - £1m per point (£3m for win, £1m for draw)
Quarter final win - £3m
Semi final win - £4m
Final win - £6m
Who Qualifies For The Super Cup?
Every managed team in week 22 automatically qualify, along with the top unmanaged sides in the various leagues - in total there will be eight groups of six teams each. Those teams each play each other once at a neutral venue in week 23, the top two teams in each group go through to the knockout phase.
How Much Prize Money Do I Get?
Have a look and see...
Super Cup Prize Money:
Win in 1st knockout stage - £1m
Quarter final win - £2m
Semi final win - £3m
Final win - £5m
FA Cup Prize Money:
Quarter final win - £1m
Semi Final win - £2.5m
Final win - £5m
League Cup
Quarter Final win - £500,000
Semi final win - £1m
Final win - £2m
Please ensure your account balance is above £0.00 if you want your turns to be printed and sent to you! If your account is in the red, then your turns will not be printed, and you run the risk of losing your side. If you find you don't get your turn, please email Neil as soon as you possibly can - he will usually be able to print off your turn for you, so long as you are able to make a payment before the next deadline comes around.
Please note that this applies for all games... even those where you pay for a full season in the first turn. Please ensure your account stays in credit at all times.
In games where turns happen more than once a week, you pay once a season. You only pay on your first turn each season, the rest of the turns are free. The initial turn usually costs £16 or £10. This will usually be week 1, though it'll be later if you join after that. If you leave a team afterwards, you don't get a refund of all or part - because you were manager of the team for a turn and are therefore liable to pay for it. The reason it happens this way is that games are much better if managers stay around for whole seasons. If you drop a team you don't get a refund. If you take over a team from someone else you still have to pay for your first turn.
It is up to managers to keep their account balances in credit - PDF turns will not be generated if account is not in credit. Go a turn or two with the account not in credit and the team will be cancelled.
Deadlines
The turn deadline for each game is 5am on the day of the deadline. Please ensure you have submitted your turns using the online return sheet at www.necomgames.com by 5am on the deadline date or you risk your changes not being included.
Players
What is a players' 'overall' value, and how is it worked out?
Each player has a set of 7 statistics rated out of 95, those stats added together and divided by 7 give a player his 'overall' value. The higher a player's overall, the better and more expensive he will be.
Is there any benefit to having a player who's 285 positionally and 85ov, over a player who's 285 positionally and 78ov?
Yes. whilst in theory they may look like they should perform identically, the player with the higher overall value has extra positional points attributed to his other 4 statistics, and will therefore be a better all-round player. You may find that your players require statistics in areas other than the 'main' three.
I have a player who's a striker in real life, however in Necom, his best position is TM - shouldn't this be corrected?
No. Each and every player in each game has their own set of stats. Whilst a player may well start his Necom life as a TM, you're able to use the coaches in your squad to tailor him to wherever you like. If you'd prefer him to be an ST, use the appropriate coaches on him and over time he'll learn his new skills.
I have a player who's 285ST 86ov, but he doesn't score goals. Someone else has a 245ST 79ov who can't stop scoring!
This could be for many reasons - your team's style, aggression and formation perhaps. Your players form, fitness and happiness. It could also be that even though he's a 285ST, playing as a ST isn't his most natural position, or he's not getting the right support from the rest of your team. Try playing him elsewhere and see if that helps.
Lower overall players do occasionally outshine their more illustrious counterparts... in real life as well as in League Soccer.
How do I add a player to the main database?
You need to provide Necom with the players full name, real life club, DoB, position, and some tangible evidence that the player actually exists. If you're sending it in by post, print something off the internet that corroborates your evidence, or cut something out of a magazine. If you're doing it by email then send him a URL to the website that corroborates your facts.
He'll be added to the database at some point, but you'll have to use one of your scouts to bring him into your squad. If he doesn't find him the first turn - try next turn, Neil might not have added him yet.
And don't tell anyone who you've added, or you'll probably find he'll be somewhere else by the time you get him...
Transfers
Can you buy / loan injured players ?
You can if they are injured for less than 4 weeks. If it’s more than that, then you’ll need to wait…
If I change a players position, what rating is he likely to drop down to?
Players whose positions are changed are likely to drop 2-4 overall points. The ratings of staff members sadly drop all the way to zero and they have to start learning their new skill from scratch.
I had a player on the auction list and received many bids all over the asking price so why didnt the player transfer to the highest bidder?
A player on the auction list will move to the highest bidder.
At least in most cases.
There are a few exceptions -
- If the bidding club doesn't have enough money to fund their offer, it will be refused
- If the player is on weeks, he won't go anywhere.
- If the players contract is 10 weeks or less he won't go anywhere.
- If the player is injured more than 4 weeks he won't go anywhere
- If the offer is below the asking price he was put on the list for, it will be refused.
- If the offer is above the maximum amount the player can move for (the amount above which you'd get a message saying 'Price Too High') it will be refused.
Other than that, highest bid only. The player gets no say in the matter whatsoever.
Is there a way to ascertain the minimum and maximum values that your directors will let you offer for a player? (ie to save trying a value only to have your directors say you can't offer that much)
No. Players have transfer values to reflect their value, and for the most part are what Necom believe a fair price for the player would be. The maximum and minimum values for players are subject to complex mathmatical procedures, and these figures are not publically available.
Can I have this player from an unmanaged team please, he plays for my club in real life/I once saw him in a motorway service station/I like him a lot ?
No, sadly we cannot just give you players, that wouldn't be fair on all the other managers in your game. If you see a player at an unmanaged team you like the look of then you'll need to follow the same rules as everyone else and bid for him on the return sheet.
How much should I offer for an unmanaged player?
That depends. More than the value for a start, then more and more and sometimes more. When you make an offer for an unmanaged player you'll get a response on the transfers section of the printout - read it and see what it says for clues. Maybe you'll need to offer more.
Is there a way to ascertain what might change the mind of a player who says they don't want to leave their current club?
No. You can try offering more money, but if a player doesn't want to leave their current club, there isn't an awful lot you can do to find out why. League Soccer players generally have an extra bit of loyalty to their real life clubs (in order that those squads stay reasonably decent for new managers) so tempting them away from there can be very tricky indeed.
I have more than one team, can I transfer players between my own clubs?
Often you can, but there are a few rules that can stop you (put in place to prevent cheating and team stripping).
Firstly, the price - this is determined by the computer (look at the 'value' column on the return sheet).
Secondly, you cannot sell players from a team to another side you manage in the first 5 turns as manager.
Thirdly, you cannot transfer players rated 83 or above between your own sides. Rating is checked both in the game and on the main database (so you can't get around this rule by retraining a player to reduce his value and then transferring him).
I have more than one team, can I do a deal which involves selling players from one club in order to fund a player coming in to my other club?
No you can't. Using players from one club in order to secure a deal for your other team is expressly forbidden in the rulebook, and will most likely result in a LSFA enquiry into the transfers.
Contracts
If you have a player injured for 15 weeks and his contract runs out in 12, will he sign a new deal whilst out injured?
Being injured doesn't affect whether or not he'll sign a new deal - if he's happy he'll sign whether injured or not. However, his contract won't run out in 12 weeks, as when a player is injured and has less than 10 weeks left on his contract, the contract freezes until he is fit again.
My player has a low on weeks and he's not happy. Will I lose him?
Probably. If a player's contract reaches 0 he will be placed on the out of contracts list the following turn, and you will lose him for nothing. Various methods have been tried in order to get a player to be happy, making him team captain, free kick taker, penalty taker etc. may produce results, equally, he might be persuaded to sign on for an extremely lucrative paydeal.
Players are not likely to look kindly at a paycut, though sometimes will reluctantly accept one (say for example their rating has dropped considerably). Sometimes they won't.
A player leaves your club the second his contract reaches zero. When he has one week to go he'll still appear on your printout but you can't offer him a new deal as he's already packing his stuff and getting out. Get those contracts agreed well in advance to ensure you don't have any last minute hiccups and lose him.
Players who put in transfer requests won't sign new contracts until you get them to withdraw their request. Leave a player out of the side when he's already requested a transfer and you're making it clear you don't want him - whatever happens that player is probably going to leave you. Either play him or sell him.
Is there a maximum contract I can offer a player?
£600,000k a week. Bear in mind, that whilst in theory it might sound like a good idea to bid that much for a player, you'll have to pay him that for the duration of his contract (over 20 weeks, that'll work out to £13m). If you sell the player, you'll have to pay up the remainder of his contract, and that will be taken from the transfer fee. In practice there are very few players you'd ever want to pay that sort of contract to buy.
How Does An 'Out Of Contract' player decide who to join?
Players on the out of contracts list will move to the team offering them the highest wage, so long as that team is not in debt. It used to be the case that the player would also look at how many players the team had that were as good as or better than him (by overall rating) already in the squad - usually 3 or 4 for the outfield positions, just one for keepers - but for simplicity this was removed in May 2012. Currently, so long as the team is not in debt, the player will move to the club offering the highest wage. Any offer higher than £600,000 will be treated by the system as being exactly £600,000. If two or more teams tie with the highest wage offer to a player then one of them will be chosen at random.
Club Staff
How Do I Get Coaches / Physios / Scouts
Use an older player in your team that you think will be ready to give up playing. In the TRANSFERS section of your return sheet write this
[Player Name] [Player Number] RETRAIN JOB
Where JOB is either PHYSIO, SCOUT or one of the 20 different coaching options (see your rulebook for a table of those)
How do I get real-life coaches / physios / scouts?
Scout the person you want to employ. If he's on the database in your game, you can attempt to recruit him using the normal methods. If he's not found on the database, you'll need to provide the person's details to Neil with your turn (with evidence from a website, or a newspaper cutting), and scout him the following week.
How Do I change the speciality of a coach?
In the same way as you would change a player into a coach - or indeed a players position. Use the transfer action 'RETRAIN'. In the TRANSFERS section of your return sheet write this
[Player Name] [Player Number] RETRAIN [job]
Where JOB is either PHYSIO, SCOUT or one of the 20 different coaching options (see your rulebook for a table of those)
How Do I Improve The Ratings of My Staff?
Simply get them doing some training. In the staff actions section of the return sheet, write down
TRAIN [Staff Number]
You only need to do this once – they’ll keep training each week until you give them another job to do.
Can you buy / sell members of staff?
Yes you can - they have an extremely small intrinsic value though, so you're probably better off loaning them in, or training your own up.
Are individual members of staff restricted to one order per turn?
Yes they are
Can I put multiple members of staff on one player?
Yes you can, although the chances of any/all of them working diminish with each coach you ask to train that player.
How do I use scouts to bring in new players?
Use the action SCOUT | Scout Number | Player Name
The scout attempts to bring him to your club for a trial (8 week) period. Write SCOUT(number) – the number is the four or five digit player number next to the scout on your printout sheet - in the first box, then the name of the player you wish to get in the second box. We need his full name, not just his surname but his first name as well. If your scouts are able to sign the player for you, they will do so. He will join you initially on a trial basis with an 8 week contract. If you wish to keep him after that, you’ll need to arrange a new deal with him by offering him a long, medium or short term contract, and pay him his contract signing fee (10% of his value).
Eg.
SCOUT 15911 Ryan Giggs
If your scouts are not able to sign the player, they will tell you why not – this could be for one of two reasons.
He’s already at another team - in this instance the scout will tell you which club the player is currently at.
He’s not listed on our database - in this instance the scout will attempt to find a player for you with the closest spelling to the one you've searched for. If the player isn’t on our database you can apply to have the player added. Just send in proof that the player exists from magazines or newspapers. These must include his real life team and his date of birth. Necom will then add that player to their main database once they receive enough information. You can then attempt to scout the player a second time, and hopefully you’ll be lucky enough to get him this time.
Please do not send info in to have a player added to the database until you've found out that he isn't already on there.
How Much Do I Need To Bid To Get A Player From An Unmanaged Team?
This depends. One way to find out the amount is to get your scout to watch the player for a few weeks. Another way is simply to use trial and error - offering more and more until you bid enough.
Two Teams Make A High Enough Offer To An Unmanaged Team - Who Gets The Player?
All other things being equal - assuming both teams have enough money to fund their bids and so on - if both bids are over the amount that the club would accept, then the player would move to the club making the highest bid.
Feeder Teams
What are feeder teams?
Feeder teams are a place for your main team to send out players in order to get their morale and fitness levels up, keep their morale up and so on. Maybe try out formations and tactics. You can transfer players to and from a feeder team for no fee, and no weeks go on the player. Feeder teams play in their own division (they can’t get promoted or relegated) though they do get to enter the cup competitions. Feeder teams start with no money and no first team players of note (they’ll have a few reserve and youth players of no significant value).
How do I get a feeder team?
Either email Necom requesting one, or write
FEEDER [Club Name] in one of your extra actions.
Can a player signed by the main club but on weeks move to the feeder team ?
Yes he can
Can a player who has completed a term at feeder club be sent direct to main clubs reserves or youth team rather than first team ?
No, he goes into the first team squad. You’ll have to move him to the reserves the following turn.
Can feeder clubs do direct transfers with other clubs ?
Yes they can. Any money they spend (or indeed any money they make - including sales of players and prize money) is given to the main team.
How do I transfer a player from my main side to my feeder team?
Simply write
[Player Name] [Player Number] [To <name of feeder team>] in the transfers section of the return sheet, eg.
Sidwell 2587 To Coventry
You don't need to write anything in the amount column.
it doesn't matter if the player appears in your 1st team squad, reserves or your youth side - they'll go to the feeder team 1st team squad.
If you're transfering from your feeder, then it's the same in reverse
[Player Name] [Player Number] [To <name of main team>]
eg. Dominquez 1548 To Milan
This will transfer the player from your feeder into your main team. If you want him to be in the reserve/youth side, you'll have to use another transfer slot to move him as follows:
[Player Name] [Player Number] [To Reserves/Youth]
Necom Noticeboards
What rules are there governing posts on the boards?
There are a number of vital rules that you agree to by posting on these noticeboards.
No swearing. This includes implied swearing or sticking asterisks in the middle of words.
No unsavoury, derogatory or anti-social comments. Nothing offensive, racist, sexist, aggressive etc.
No bad mouthing of other members
No promoting or discussing other PBM or online management games
Do not disclose your password or login details to anyone. You are responsible for any messages posted under your account. The excuse 'my brother logged in to my account' will simply not be accepted. To protect your password make sure you always log off.
A warning system is in place which we will use to notify members of any transgressions. Severe or repeated misuse will result in suspension or complete cancellation of a members account.
All threads or comments which the administrators feel are unacceptable will be removed.
Only those who manage teams in League Soccer will be permitted to post on the boards. If you stop playing League Soccer, then we will suspend your account. All applications for accounts to post on here first need to be approved by Mr.Necom.
Finally, read the FAQ (this list of questions) - and please don't ask questions that are already answered here!
How do you get your squad sheet from your PDF turn to post on the boards here
1: Open your PDF File
2: Go to your teamsheet so it's displayed on screen.
3: Press 'Prt Scr' (usually next to the Scroll Lock key on your keyboard. you won't actually see anything 'happen' at this point)
4: Open Paint (on Windows XP it's under 'Start -> All Programs -> Accessories -> Paint'
5: With paint open, click anywhere on the white background.
6: Press 'Ctrl & V'
7: Your teamsheet should be displayed in Paint.
8: Use the Cutting tool (Top Right of the toolbox on the left - looks like a dotted rectangle) to draw an outline around your squad.
9: Press 'Ctrl & X'
10: Go to 'File -> New'
11: Press 'Ctrl & V'
12: Save your file - preferably as a .jpg
13: Upload it somewhere on the internet
14: Link to the picture on the board using
[img]http://theURLofmypicture.jpg[/img]
That's all there is to it.
How do you line up tables in your posts?
The easiest way is to use PRE and /PRE tags around your tables and then add spaces to make things line up. Here’s an example of how you would lay that out…
[pre]Group 1: Pld Pts Gd
Liverpool 2 6 +6
West Ham 2 1 -2
Aston Villa 2 1 -4
[/pre]
Loyalty Points
How Do I Collect Loyalty Points ?
Each turn you are manager of your team in League Soccer, so long as your account with necom is in credit, you are awarded 100 Loyalty Points. You can also get extra Loyalty Points – for paying £25 into your account you get 1000 extra points, and for paying in £50 you get 3000 points. These are evenly divided between all the teams that you manage.
What Can I Get With My Loyalty Points ?
You can trade your Loyalty Points in for some credit for a free turn in the game, or some cash for your club. 1000 points could be used to earn an extra £1 million for your club side. Save up more points, and earn your club more money – 3000 points gets your club £5 million whilst if you can save up 5000 points you can have £10 million for your team. Alternatively, get some credit to pay for your turn. 5000 points earns you one turns worth of credit for your necom account.
To turn your Loyalty Points into club cash write down in the Extra Actions section of the return sheet
Loyalty points belong to the team - they are a loyalty bonus for being the manager of that particular team. Under no circumstances are they ever transferrable, either to another manager or to other teams you yourself manage.
LP CLUB CASH
To turn your Loyalty Points into credit for your account, write down
LP FREE TURN
You will receive the rough value of one turn in the game you are in (so if you are in a weekly game, that will be £2.10, if you pay for a season in advance then that will be less).
New Games
Are you setting up any new games in the near future?
Probably not. However, old games are often revamped and totally updated squads are sometimes available in those. A notice will be listed on the boards at this point and teams given out on a strictly first come first served basis.
Is it possible to reserve a side that may come available in the future?
No it isn't, sorry
Is it possible to set up my own private game?
Yes it is! We will set up a closed game of League Soccer for anyone that wants one, subject to the game having at least two manged teams in it. However, ALL managed teams in the game must be paid for in advance at a rate of £28.00 per season (one turn per week) or £16 (two turns per week). New managers can only join with the permission of the person initiating the game, and can do so only at the end of the season (and on payment of the fee for a full season). All other rules for the game are the same as every other League Soccer game. We will not set up a noticeboard here for a closed game - since other managers can't join in - but you are welcome to devise your own.
Cup Competitions
Who Qualifies For The Champions League?
1 - Winners of the previous seasons Super Cup
2 - Winners of the previous seasons Champions League (or runners up if winners are (1)
3 - Winners of both FA Cups (or runners up if winners are (1) or (2)
4 - Top two placed league teams in Premier Division and Serie A who haven't already qualified through (1), (2) or (3)
Who Qualifies For The Europa League?
1 - Both League Cup winners if they've not qualified for the C.L. already. If they have, the runners up qualify. If they too have qualified for the CL, then there is one extra league place.
2 - Top three (or four - see (1)) teams in Premier Division and Serie A who haven't already qualified for the Champions League or the Europa League through (1)
Champions League Prize Money
Group stage - £1m per point (£3m for win, £1m for draw)
Quarter final win - £3m
Semi final win - £4m
Final win - £6m
Who Qualifies For The Super Cup?
Every managed team in week 22 automatically qualify, along with the top unmanaged sides in the various leagues - in total there will be eight groups of six teams each. Those teams each play each other once at a neutral venue in week 23, the top two teams in each group go through to the knockout phase.
How Much Prize Money Do I Get?
Have a look and see...
Super Cup Prize Money:
Win in 1st knockout stage - £1m
Quarter final win - £2m
Semi final win - £3m
Final win - £5m
FA Cup Prize Money:
Quarter final win - £1m
Semi Final win - £2.5m
Final win - £5m
League Cup
Quarter Final win - £500,000
Semi final win - £1m
Final win - £2m