Post by Mr.Necom on Aug 11, 2020 20:11:00 GMT
Transfer Rules
When it comes to transfers, we have rules in place that determine how much a player can be bought or sold for – try to put a deal through for too high or too low a price and the system will block it. Players cannot be sold if they are on weeks, if they are long term injured, and if a club is more than £5m in debt they cannot buy any players until they get back in the black.
We also have a thing called ‘The Spirit Of The Game’ where transfers that the system allows are looked at by the ‘Dubious Transfer Committee’. They will take action and reverse deals, remove players and fine clubs if they feel that a team is doing transfers that are not in it’s best interests.
We feel it would be better if we were to set some guidance on what is not in the spirit of the game so that going forward you all know what you have to work with. These are mostly the rules which we already apply to all transfers, so nothing has changed, but we feel that it would help managers to have more clarity about what they should be doing.
As stated above, all deals must be in the best interests of the club.
If selling a player for cash, you must take the best offer you can get for the player. If you don’t have the opportunity to contact multiple managers or advertise the player on the noticeboards, then simply sell your player using the auction list. That way everyone has a chance to buy him.
If buying a player for cash, you should ideally be buying players you actually need, that will improve your squad. If buying for any other reason (eg. future potential) be prepared to explain why to an inquiry.
Swap deals must happen in one single turn. Where possible use the swap boxes on the return sheet. If the deal is too complicated to be entered in the swap boxes and you need to use the transfer boxes, all parts of the swap deal must take place on the same turn. This is very important. Swaps must not take place over more than one turn. If one of the players in the deal is injured or needs to sign a new contract then you will need to wait until he is able to be transferred before you can put the deal through.
There can be no future clauses put in to deals – for example an agreement to sell the player back at a certain point, or an agreement to sell another player at a future time, or an agreement that involves any other team.
All transfers must be between two teams only. Players cannot be bought from one team with an agreement to sell another player to a different team.
Transfers between two teams managed by the same person will obviously be conducted by the computer. Where a manager is caretaker managing for another manager they must refrain from doing any transfers with their actual clubs.
Managers who have decided to leave a team must refrain from conducting transfers. Managers who leave a team certainly should not be selling players off. Where managers do resign from teams their prior deals will be scrutinized.
When it comes to transfers, we have rules in place that determine how much a player can be bought or sold for – try to put a deal through for too high or too low a price and the system will block it. Players cannot be sold if they are on weeks, if they are long term injured, and if a club is more than £5m in debt they cannot buy any players until they get back in the black.
We also have a thing called ‘The Spirit Of The Game’ where transfers that the system allows are looked at by the ‘Dubious Transfer Committee’. They will take action and reverse deals, remove players and fine clubs if they feel that a team is doing transfers that are not in it’s best interests.
We feel it would be better if we were to set some guidance on what is not in the spirit of the game so that going forward you all know what you have to work with. These are mostly the rules which we already apply to all transfers, so nothing has changed, but we feel that it would help managers to have more clarity about what they should be doing.
As stated above, all deals must be in the best interests of the club.
If selling a player for cash, you must take the best offer you can get for the player. If you don’t have the opportunity to contact multiple managers or advertise the player on the noticeboards, then simply sell your player using the auction list. That way everyone has a chance to buy him.
If buying a player for cash, you should ideally be buying players you actually need, that will improve your squad. If buying for any other reason (eg. future potential) be prepared to explain why to an inquiry.
Swap deals must happen in one single turn. Where possible use the swap boxes on the return sheet. If the deal is too complicated to be entered in the swap boxes and you need to use the transfer boxes, all parts of the swap deal must take place on the same turn. This is very important. Swaps must not take place over more than one turn. If one of the players in the deal is injured or needs to sign a new contract then you will need to wait until he is able to be transferred before you can put the deal through.
There can be no future clauses put in to deals – for example an agreement to sell the player back at a certain point, or an agreement to sell another player at a future time, or an agreement that involves any other team.
All transfers must be between two teams only. Players cannot be bought from one team with an agreement to sell another player to a different team.
Transfers between two teams managed by the same person will obviously be conducted by the computer. Where a manager is caretaker managing for another manager they must refrain from doing any transfers with their actual clubs.
Managers who have decided to leave a team must refrain from conducting transfers. Managers who leave a team certainly should not be selling players off. Where managers do resign from teams their prior deals will be scrutinized.